Omg same! I just became aware of that project and it's so freaking impressive. I haven't made it through even half of them yet, but I feel like it's taught so much both visual style and level design at breakneck pace.CnEY wrote: Mar 3rd, '26, 20:59 Quake Brutalist Jam 3 - I'd been on a Quake hiatus for a couple of years, but this might be the biggest deal since Arcane Dimensions in terms of effort/scope. Fully replaces weapons and enemies (though some sounds are not replaced). 77 maps, separated into main section + "new faces" (first-time mappers) + "resurfaced" (adaptations of maps from the first 2 brutalist jams)
If anyone's into that primo mod goodness you can find it here: https://www.slipseer.com/index.php?reso ... iii.549%2F
